I’m back! The holidays are winding down and I’ve finally had a chance to answer my comments and e-mails and actually write a post, yaay!
I have two level 85 characters now, a Paladin and a Priest. The Alliance (which is what I play), has possession of Tol Barad fairly often, so I usually have the chance to complete the extra 6 Tol Barad dailies on both of my characters. At first I attempted to do a few of the dailies on my own, and I died, which is a very uncommon occurrence for me when I’m playing a class that can heal. The spawn rates for mobs in any of the Cell Blocks are too much for anyone to handle on their own though, unless you can stealth I imagine.
I’ve started doing my dailies with 1 to 2 other people now, but yesterday while collecting Cursed Shackles from D-Block for the “Cursed Shackles” daily, my shaman partner and I both met our untimely demise! Having played a Paladin for 5 years or so, I’m usually unmatched when it comes to pally survivability in PvE, even with all the Paladin changes, but I popped bubbles and cooldowns and lay on hands and everything I could think of, and it still wasn’t enough.
When we got back to our corpses, we counted 16 dead mobs and the final three live ones that had finished us off. These had all chain spawned on us, 2 to 4 at a time, which is how we got overwhelmed. Of course there were about six other players who happily ran by us as we fought for our lives against the impossible odds, without offering any aid, but regardless it seems to me that the spawn rates in the Cell Blocks need some serious nerfage!
This was one of the only times I died on my Paladin doing the dailies, but the Shaman I was with died another time that day in the Cell Block and it usually takes a good 25 to 35 minutes to fight through the constant respawn wall of mobs down there, even with two people! The shaman even commented that the quests in the Cell Block felt like a day at work because of all of the crazy mob respawns, and I agree. It’s not fun at all fighting off three mobs only to have three more spawn on your before you can move or take a drink to get some mana! A lot of crowd control only works with a few seconds of prep, after that there are dots and things are in combat and people are hitting what they shouldn’t, so it really would be better even if there were more mobs to fight through, but they spawned at more of a manageable rate!
Other than the horrible Cell Blocks, I have been loving the Tol Barad and Tol Barad Peninsula dailies. I get around 200g for each character I do them with, and can already afford to get myself the Rustberg Seagull pet for 50 Tol Barad Commendations, though I am considering saving up for the mount first…
What I’m wondering is if anyone else has been having issues with the spawn rates in the Cell Blocks? It does seem to be worse when there are more players in the zone, but I don’t know if that can effect spawn rates or not? I have more trouble down there than I do fighting Problim, and killing him is a 3-man quest!
So far Tol Barad and the Thieving Pluckers quest in Uldum are the only dailies I actually finish every day. I do the Jewelcrafting daily on my Jewelcrafter, and the Cooking daily on my Cook, but other than that I haven’t really found any worth doing. Now that I’m maxed Fishing, and have all the rares the Bag of Shiny Things can drop, even the Fishing daily seems like a bit of a waste. I’m wondering if there’s another zone of dailies I’m missing, or if more open up somewhere when I get a higher rep, because it seems to me that there should be more! Do you finish 25 dailies every day??